Flash ActionScripting

You will build an animated visual game in Flash, and learn core programming skills, terminology, and key aspects of the Flash Player along the way. Along with thoroughly covering the fundamentals of programming in ActionScript, the course focuses on best practices, stressing the importance of readable, self-documenting, maintainable code.

Course Content

Unit 1 Introducing the Course

About the Course

Objectives and Prerequisites

Course Format

 

Unit 2 Controlling Visual Objects with ActionScript

What is a Variable?

What are Properties and Instance Names?

How Do I Input and Display Text?

How Do I Work with Numbers and Strings?

 

Unit 3 Using and Writing Functions

What is a Function?

How Do I Write My Own Functions?

Why Place Code Inside a MovieClip Timeline?

How Do I Load External Content?

How Do I Create New Instances From My Library?

How Do I Build a Function to Create My MovieClips?

 

Unit 4 Using Text, Dates, Math, and Paths

What is an Object?

How Do I Format a TextField?

How Do I Create TextFields Using Code?

How Do I Get the Date and Tell Time?

How Do I Generate Random Numbers?

How Do I Talk to Things in Another MovieClip?

 
Unit 5 Understanding and Handling Events

What is an Event?

How Do I Control a MovieClip's Timeline?

How Do I Know Where My User is Focused?

 

Unit 6 Managing Color, Sound, and Data with Classes

What is an Aggregate Variable?

How Do I Create Arays?

How Do I Use an Array?

How Do I Create a Generic Object?

How Do I Transform Visual Objects Through Code?

How Do I Play Sound for the User?

 

Unit 7 Making Decisions and Repeating Yourself

What is a Loop Statement?

What is a Conditional Statement?

 

Unit 8 Animating with ActionScript

How Do I Let My User Drag and Drop a MovieClip?

How Do I Know if Two Objects are Touching?

How Do I Animate MovieClip Instances Using ActionScript?

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